GUI Redesign Concept:
Redesign of mobile game Dungeon Hunter 4's UI. I wanted to minimise the amount of icons on the screen until they're active. Gold and Gem counts appearing only when collecting them, and abilities only when the player decides to use them.

Original

Concept (inactive): Abilities show up when finger drags off the attack button. Ensures larger view field for player.

Concept with all interface elements active
Trying out the basic concept in Unity with a simple button test:
